Sweetopia (download free demo here) is Playfirst's recent entry into the Zuma-like style of gameplay. In this type of game, the player shoots an object at a chain of other colored objects, attempting to Match at least 3 of them to make them disappear.
The Sweetopia story is minimal, having to do with the need to rescue a Candy Factory from runaway sweets, but it's not really relevant to the game. The game builds on the classic Zuma game style in a variety of ways which create a compelling experience. In particular, there are 2 chains of sweets moving towards each other rather than one, and the player can often switch between two candy shooters, rather than just settle for one - these two enhancements really create a new experience for players.
In addition, the user can score points in a variety of ways, including ricochet shots, and there are 14 different sweets in the game (e.g. the Banana Slugs split when shot). The difficulty level ramps gradually, giving users at least 10 easier levels to learn about the game before it really gets hard. As is customary these days, there are lots of levels (70), and the game can be played in either Story or Arcade mode, plus high scores are recorded on the web, so there is a full game experience available for $20. The graphics and soundtrack don't set new standards, but both contribute to the overall enjoyment of Sweetopia.
Verdict - a well polished, next generation Zuma-type game with enough new features to warrant giving it a try. Download a free trial here
Birds on a Wire - see earlier review here